Whisper's Plasma Bolts
(Evocation)

Range:  12 yards + 1 yard per level
Components:  V, S
Duration:  Special
Casting Time:  5
Area of Effect:  Special
Saving Throw:  None

When the wizard casts this spell, a fiery glob of plasma forms in the caster's hand. The caster can throw this bolt at any target as though he were a fighter of same level. The plasma bolt, when it hits, will stick to the target inflicting 4d6 points of damage the first round, and 1d6 less each consecutive round, until it burns out. The caster, if maintaining the spell (i.e., he does not engage any other spell or any other action with his throwing hand, but can still walk or run around, even open doors and the like, with his other hand) can grow a new bolt every round up to 1 bolt per two levels. Note that the bolt is aflame and extremely warm. It can set flammable materials aflame and those who are immune to lava and such extreme heats are also immune to the plasma bolts. The only way to stop the burning is by immersion in a lot of cold water, or exposure to cones of cold or similar magics (although the target will still receives damage from those spells). The caster is immune to the effects of his own bolts. However, if the caster is not careful he could set his own clothes aflame. Similarly, if the caster is knocked down while having a bolt in his hand, he could fall on his own bolt and set himself aflame.

